Written by Bad Demoman 12th July 2017
Samurai is one of the two new DPS classes introduced to Final Fantasy 14 in Stormblood. It’s by far the more popular of the two (Who would’ve known that fans of a Japanese series would LOVE playing as a Samurai?). It occupies a similar design space as the Monk, being a “selfish” DPS with little-
The Story Quests for Samurai find you apprenticed under Musosai, a Samurai who has travelled from Doma to Eorzea and is causing quite a stir. You’ll travel across the world seeking out evil-
As per usual, there's some twists that I won’t spoil here, but they were reasonably predictable to be honest. Since Story Quests no longer give abilities for the most part, you’d be forgiven for thinking you might be able to sit this one out. But I can’t recommend this, as the level 60 job quest WILL give you an ability, even though all the others don’t. Besides, it alleviates some of the grind. It’s that, or doing the same dungeons over and over again, so you might as well.
In combat, the Samurai mostly revolves around managing a few aspects. You’ve got 3 different combos to execute, but they all have very clear uses. Two of your combos will apply a buff to yourself, either increasing your damage dealt or decreasing the delay between abilities. The third will apply a slashing resistance debuff against your foe, increasing your damage as well as that of any blade users in your party. These combos are also intrinsically linked to the Samurais main mechanics -
Sen enables your Iaijutsu abilities. Each combo you do gives you one Sen mark -
Kenki is a builder-
As a non-