Title: Digimon Story Cyber Sleuth -
Platform: PS4, PSVita
Reviewed on: PS4
Players: Single player, Online Vs.
Written by Whistler 1st February 2018
In recent years Digimon has become a rather odd experience in that it’s one of the forgotten franchises from the 90s that slowly died through the 2000’s only to suddenly start a bit of a semi-
For the uninitiated, Digimon Story: Cyber Sleuth -
In a bold twist to expectations though, player’s will walk in the shoes of one Amazawa Keisuke, a bug eyed fresh faced hacker and self confessed side-
In a desperate attempt to hunt down the culprit and reclaim is account he joins an up-
I still pretty much despite just how uninteresting our protagonist is, the supporting cast this time around is far more fleshed out. While they still come across as the sort of B-
Alas the crux of the matter lies heavily in Hacker’s Memory narrative, or rather, how the narrative is presented thanks in part to delivery and the pacing set due to aspects of the gameplay. Alas Hacker’s Memory fails to unchain itself from that cheap PSVita feel on the PS4 and overly relies on typically stilted visual novel-
Narrative pacing aside the problem is Hacker’s Memory simply feels too similar to it’s predecessor, far too many aspects are near identical to a such a degree that Hacker’s Memory feels more standalone expansion than it does full blown release. Locals are recycled on mass with no hint of freshening up to at least not make it feel like you’re playing the same game from 2016. On Top of that, while it’s nice that there’s something around an additional a hundred Digimon to battle and collect (increasing from 249 to 340 in total) the combat is the same baby’s first JPRG. There are something like 8 elemental types to consider with their own collection of rock-
The game does implement a new kind of battle system in the form of Dominion Battles but they felt so sluggishly slow that they have an air of stapled on about them. Dominion Battles, simply put, have you taking on teams of hackers with an additional 2 team mates with their own digimon parties where the aim is to control as many points on a board to win. Each character can move up to two spaces, occupying a numbered square nets that many points as long as the enemy team doesn’t move onto said square. Should two opposing characters occupy the same space then battle commences where each participating Digimon only has one turn each, damage is permanent for the Dominion Battle and items are disabled.
In these battles it’s better to not focus on defeating enemies since you have a limited amount of turns to accrue the required points and often a single skirmish won’t be enough to decommission an enemy player.
Everything else bar some little aesthetic customizations to your character and digimon, remains very much the same; once you’ve battled a certain digimon enough times you’ll accrue enough data to be able to recreate them at the Digi Lab to add to your team. The Digi Lab once again acts as a sort of all-
When all is said and done though I feel rather apprehensive when it comes to deciding to recommend this title to both newcomers and returning fans. Ultimately Digimon Story: Cyber Sleuth -
I’m hard pressed to suggest buying this game as it is now, too much feels the same and after spending 60+ hours on Cyber Sleuth, paying almost the same as I would for a full blown AAA release for what feels like an expansion still leaves me feeling bitter.
Tons of Digimon to capture,
Some poignant themes while remembering to have light heartedness to it,
Decent side cast of characters with interesting character arcs.
The exact same unchallenging combat,
Poorly paced narrative,
Dated PSVita presentation,
Too many copy+pasted assets,
Feels more like an expansion than a full release.
Digimon Story: Cyber Sleuth -