Title: Elliot Quest
Platform: Steam, Windows, Linux, OSX, Wii U, OUYA, Fire TV
Reviewed on: Windows
Genre: Action RPG
Players: Single player
Written by Bad Demoman 21st January 2015
Out of all the Legend of Zelda games, Legend of Zelda II may be the most divisive. Some hate it because it's so very different from the other Legend of Zelda game. So needless to say, there's been loads of indie games that draw inspiration from the more conventional, top down games in the Zelda series. Link to the Past must have spawned hundreds, possibly thousands of indie games by now. However, Elliot Quest is the first I've seen to be inspired by Legend of Zelda II making it a bit of an oddity, slotting in between the Zelda inspired games and the Metroidvanias.
Now from a game with a name like Elliot Quest, and going by the pleasant, vibrant 8-
As a result of the inspiration from Legend of Zelda II (although various aspects of the game also seem familiar to other NES classics), Elliot Quest really absorbs itself into the conventions of NES-
A large bulk of the game will be spent traversing areas in between dungeons, and exploring the dungeons themselves. The dungeons follow a fairly standard format of being based around various different elements, such as fire and wind. The dungeon designs can be fairly interesting, but the games approach to difficulty results in checkpoints sometimes being very few and far between. Call me bad at video games all you want, I simply did not find it fun to retrace my steps especially considering that drops for health seemed exceedingly uncommon. I found there were often areas in the dungeon that were either impossible or very difficult to get out of, like points of no return. Dungeon design like this makes any interest significantly reduced. Since you receive the item of the dungeons by beating the boss, rather than somewhere in the middle as Legend of Zelda games usually do, means that puzzles and boss fights don't get to make use of the item. Perhaps I'm just a bit too used to the standards of Zelda, but it bothered me a little that the game didn't make much use of thematic puzzles.
My main issue with Elliot Quest is that it doesn't really do anything new. The uncommon inspiration from Legend of Zelda II might have mattered more if we hadn't seen far too many Metroidvanias in recent years. This doesn't prevent it from being fun by any means. Elliot Quest is definitely a solid game that I would heartily recommend to fans of old school games and Metroidvanias. And if you're one of the few that loves Legend of Zelda II – you owe it to yourself to at least try this one out
Simple and fun mechanics
Surprisingly tragic story
Fitting and vibrant retro graphics
Little explanation for items and where to go
Does very little new
Some annoying elements of dungeon design
Ellito Quest gets a 7/10.