Title: Epic Battle Fantasy 3
Platform: Windows, Steam,
Reviewed on: Windows
Genre: Turn Based RPG
Players: Single player
Written by Bad Demoman 15th September 2016
I’ll be perfectly honest, I’ve played through Epic Battle Fantasy 3 about 8 times by now, so this was never going to be a particularly negative review. Starting life as a flash-
Epic Battle Fantasy 3 is a classic Japanese style RPG that could only be less subtle about its influences if the game started with a full screen message saying “The developer of this game greatly enjoys the Final Fantasy series”. Taking a departure from the first two entries of the series, which consisted solely of battles, EBF3 has your three man party landing in an idyllic village, having just had their powers stolen by a recently awakened God. Naturally, they decide to go straight back to the entity that hit them so hard they forgot how to fight, and fight it. As lax of a story this is, the characters are bursting with personality in spite of a distinct lack of pages of dialogue and story, instead conveying through in-
The skill system allows a fair bit of diversity and planning in what you want each character to do, but admittedly doesn’t have the most depth. Fighting monsters will supply you with AP that you can use to buy or upgrade new skills. Since your abilities are available to you in any order, it’s entirely up to you as to what you prioritize. While Matt focuses on doing physical damage and Natalie is your standard red mage, with access to both white and black magic, Lance sits somewhere in the middle with both physical and magic damage, and plenty of utility. Animations on your attacks are smooth and quick, and some of the flashier attacks look pretty great. The first time you use a new ability, you’ll get a little bit of flavour text from the character about that move. My favourite was one of Lances abilities called Bullet Hell, saying “I’d like to see them get through that with one life and no bombs!”. These quips are often steeped in nerd culture, so references to classic video games and anime are very common throughout the game. EBF uses a turn based system, but allows you to choose which character acts first. Effective ordering of your party is key, especially on harder difficulties where small optimizations like allowing a character to use a debuff before doing damage on others is an absolute necessity. The world is reasonably linear, but exploration is still vital as many of your items and equipment will be in extremely well hidden chests across the world, while others may be given to you by NPCs who supply you quests. Enemies appear on the map, respawning when you leave so long as they don’t block your path. However, I really don’t recommend grinding on normal difficulty or lower, as the difficulty feels extremely well balanced without any unnecessary fights.
So you may be thinking that everything I’m describing so far sounds like a pretty standard RPG -
Epic Battle Fantasy definitely isn’t a hundred hour wide and spanning RPG experience like some others, but that’s not what it's going for. Its origins as a game on Kongregate betray a surprising depth and length -
Classic JRPG Combat,
Characters bursting with personality,
Surprising length for a free title.
Can be a little simplistic,
Story isn’t incredibly deep.
Epic Battle Fantasy 3 gets an 8/10.