Title: Finding Teddy
Platform: PC, Android, iOS
Reviewed on: Windows
Genre: Adventure, Puzzle, Point and Click
Players: Single Player
Written by Whistler 4th December 2013
Developed by Storybird Game and published by Look At My Game, Finding Teddy is a 8 bit-
Finding Teddy follows the story of a young girl when one night a creature from beyond her wardrobe nabs her favoured cuddly teddy bear and its now up to the little girl to enter the magical world in the wardrobe and get teddy back for bedtime.
Within the world she'll meet many mystical and odd creatures including Mr Fly and Mr Cat, who lend their aid to our heroine, however there are also many dangers awaiting her in this mysterious land.
Using the traditional base mechanics of a point and click, you tap (or in this case, click) the edges of the screen to move from area to area, click on the girl to open up your inventory, and click on interactable objects. Besides typical puzzles seen in adventure titles there is the addition of auditory riddles in the form of playing notes similar to the Zelda titles like Ocarina of time and Majora's Mask.
By clicking the top of the screen you'll bring down a 3 bar musical interface where from time to time you'll need to play a certain amount of notes correctly to progress. While I enjoyed this method of puzzle solving it did quickly feel tedious as usually you would have to sit in front of certain areas testing each note as notes played too you are not always visually represented where as your notes are.
This may be just me but I feel how the notes were handled (since you only reveal them by either playing each note and writing it down, or unlocking them once they have been used to complete a puzzle) was a bit haphazardly done; this may be just me but I felt this is an issue that definitely needs addressed if used again. That being said, it was a rather intuitive mechanic that I would like to see more of and could be easily improved with more visual hints.
The visuals of Finding Teddy are subtle yet gorgeous to view, especially with the various fully animated sprites each feeling full of life; backgrounds were a bit static compared to a lot of 8 bit-
The animations of the game are definitely needed of praise, as keeping with proper point and click tradition, the wide array of different animations are what definitely keeps the player's attention and I'll admit there was a bit of morbid fascination with the various death scenes (old school point and click ftw).
While there is no dialogue present, the story is told to the player via subtle yet surreal imagery and the games soundtrack; admittedly this was designed originally for smart phones however I feel the music needed to take more centre stage at times as where titles like Limbo helped Two Brothers: A tale of two sons' soundtracks helped heighten the experience of several sections, Finding Teddy's always felt like it took a step behind the visuals missing an opportune chance to make certain moments more impacting.
Sadly Finding teddy is also incredibly short, perhaps managing 3-
The main issue Finding Teddy faces is that there needs to be more, in a good way, but for a PC title there is nowhere enough to really be considered a finished product.
Finding Teddy may be lacking in substance however considering the ending (no worries I won't ruin it), I do look forward to what Storybird games bring to the table with the sequel and given they have almost nailed their formula, all that is needed, is to make is more content.
Simple yet challenging point and click adventure.
Far too short,
Lack of background music,
Not enough visual/logical hints at times.
Final verdict ,
Finding Teddy finds itself a 5.5 out of 10.