Title: Killing Floor 2
Platform: Windows, SteamOS, PS4 (Planned)
Reviewed on: Windows
Genre: Sci-Fi Horror, FPS
Players: Single player, Co Op (1-6 players)

Written by Whistler 14th April 2015

Utter carnage ensues, blood floods the halls and many limbs are strewn across the Killing Floor as housemates and myself partake in the carnival of macabre and gore that is Tripewire Interactive’s first person horror shooter.

What was initially an Unreal Tournament 2004 total conversion mod developed by Shatterline Productions quickly gained popularity and subsequently transformed into a fully-fledged retail release in 2009.

From here Killing Floor only seemed to get better as the devs nurtured the little ball of guts and guns even up till as late as mid-2013, far beyond what was the conceived lifespan for the title; but Tripwire kept up with the updates even giving seasonal events and an objective mode that kept me coming back time and time again.

Eventually KF did start to stale and my enthusiasm dwindled once I had already attempt to convert any remaining friends to the Zed crusades; for what must have been countless times I vividly remember talking with Xeno, wondering what if Tripwire were to give us a sequel with more guns, more zeds and more Killing Floor (hell we’d have settled for a slightly better graphics engine to be honest). So when said fabled sequel was announced early 2014 I was needless to say rather excited to delve back into the hordes of horrors made flesh once again.

Killing Floor 2 is a direct sequel to its predecessor and follows a group of civilians and mercenaries that have banded together to fight back the seemingly unending flood of Horzine Biotech’s outbreak.

Despite the efforts of the protagonists in KF1 the specimen clones have quickly spread into nations of Europe crippling governmental bodies and civilization as we know it but with some firepower, the will to survive and a lustful desire for dosh our heroes stand against the tides ready to unleash hell on the killing floors of Europe.

While yes much like the multplayer focused zombie shooter that I purchased back in the April of 2011, Killing Floor 2 lacks a thick plot and to be honest, that’s perfectly fine.

As what brought me back to Killing Floor 2 repeatedly is the shamelessly gleeful enjoyment to be had in the disgustingly graphic and violent decadence. It’s difficult to put it into words without sounding like a potential homicide waiting to happen, but Killing Floor certainly takes great pride in offering you an unprecedented level of visceral imagery and ultra-violence. Playing any of the current 4 classes/perks will see you cutting off limbs, making infinite amount of giblets and painting the town red. A couple of the perks have remained largely unchanged such as the assault rifle toting Commando capable of detecting invisible Zeds and the Support who handles the heavy duty shotgun weaponry and can weld doors shut faster. However the field medic has seen a vast improvement over its initial form back in KF1. Now sporting their very own medicinally specialized weapons including a pistol, smg, shotgun , assault rifle and even a smoke grenade that allies and damages foes allowing the field medic to be a far more viable and helpful addition to any team rather than a class purely for healing with gimped weapons.

Along with the improvements to the field medic, the berserker has seen some fine tuning and serves as a heavily melee focused tank archetype capable of getting up nice and close with the mutant monstrosities while dealing their fair share in damage.

Tripwire have already planned for a total of 10 perks each with their own unique role and carnage dealing style but for now the berserker is arguably the undisputed poster boy for Tripwire Interactive’s M.E.A.T system (massive evisceration and trauma). The M.E.A.T system is effectively a collective of different systems all individually working together to create what can be described as the most advanced dynamic gore system seen in a video game allowing the players to create many a symphony of viscera. In fact each Zed has 22 points of decapitation and dismemberment allowing you to cut off heads, blast out organs, rip off jaws and explode chunks that all reactively blend into each other creating some truly unique animations creating a rather chilling yet awesome visual spectacular.

And what a visual spectacle Killing Floor 2 is, much as how KF1 ran on a heavily modified Unreal 2 engine, KF2 flaunts an almost unrecognizable Unreal 3 engine with rich colours, finely detailed textures and silk like frame rates even on my relatively middle weight GTX 660+FX 8350+16GB RAM rig I seen little to no frame rate drops with hordes of zeds in my face, guns shooting left and right, explosions, environmental destruction coupled along with the aforementioned MEAT system in full force.

At this point though I can say with a grin on my face that Killing Floor 2 has been well worth the wait and more.

Considering this is my views on it in the earliest stages of KF2’s Early Access phase I can assure you that Killing Floor 2 much like KF1 will offer countless hours of joyful carnage with plans to implement more perks, more guns, more maps, even more Zeds supercharged with a healthy elongated lifecycle thanks to mods and a development team that know how to care for the game way past it’s post mortem.

I’m already pleased with this cacophony of brutality, and so should you.



Ludicrously fun gameplay,

Visually impressive gore system,

Fun engaging classes/perks,

High Replayability,

Smooth visual performance.


Lacking map variety for now,

Support and Commando class feel dull compared to others,

Can eventually get a little repetitive,

Currently no official offline play.

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