Title: Nom Nom Galaxy
Platform: Steam, Windows, PS4
Reviewed on: Windows
Genre: Exploration, Base-
Players: Single player, Co Op (1-
Written by Bad Demoman 19th August 2015
When any 2D game with exploration pops up, comparisons to Terraria are inevitable. I'd say your quest for new soup ingredients is quite different though. There's obvious, unavoidable similarities – mining and fighting. The overall focus is very different though. In Terraria, exploration can be taken quite slowly and focus is on finding ores and treasure. In Nom Nom Galaxy, it's a bit more tense, with multiple pressures weighing on you whenever you leave the safety of your base. Moving fast is advised, as your air supply is limited and every second you waste is a second your competitors are using to control the market on soup. Ingredients can be found either growing in the ground, or by slaying enemies. The actual slaying of enemies isn't too taxing of your skills or filled with strategy – I mostly found myself just mashing the attack button no matter what weapon I was using. Weapon variety seems fairly low, although I can only assume that either there are more to be discovered or to be added.
Exploration of the world feels like it's lacking in depth. There's no excitement to it as there would be in Terraria where you’re always anticipating the next big upgrade to be found. As you explore further, you might find a new ingredient, which isn't very satisfying at all. It feels more like a means to an end (that end being more money) and the act of traipsing all the way back to your base with your ingredients in tow isn't an appealing one, especially early on when you can only carry a single ingredient. It feels like a chore, like a job. I guess that's the idea of the multiplayer – have each person performing a different role. But I couldn't get multiplayer to work with multiple different people, and I pity the person given one of the more tedious jobs.
Of course, in order for you to make use of all these ingredients you're going out to find, you need a base. Base building is probably the most important element of your expedition to worlds unknown. A well built base will make everything so much less frustrating. Unfortunately, the rules of base building aren't necessarily crystal clear, and so the building of a base can be frustrating in itself at first. Once you've got the rules down though, it’s pretty fun. The most important thing to note is that rooms need support – they can't just be free floating in mid-
This is where the tower defence elements come from – you'll need to set up various turrets and patrolling robots to make sure everything stays pristine and functioning while you're scouring the world. Even if you happen to be present for an attack, your own efforts will likely not be enough to prevent damage, and a single destroyed room or robot can throw a wrench in your entire operation. So you'll need to find ingredients, build your base, maintain said base and fend off attackers, all the while controlling the market by coming up with a variety of different kinds of soup. Time management, in case you can't tell, becomes a very important skill. Unfortunately, the game seems to throw a lot of things your way to make time management an obnoxious task. In an almost Castlevania 2 ''horrible night to have a curse''-
Nom Nom Galaxy is definitely a very different game from its constant subject of comparison, Terraria. A much faster, tenser game. However, its ultimately less focussed an experience, and a less enjoyable one for me. Rather than every ingredient being as high-
Tense, frantic gameplay,
No single mechanic stands on its own,
Can be tedious at times.
Nom Nom Galaxy gets a lukewarm 6 out of 10.