Platform: Windows, Xbox One, PS4
Reviewed on: Windows
Players: Online Multiplayer
Written by Bad Demoman 8th June 2016
Overwatch has been hyped up for a very long time. Over-
It's been a long time since a Multiplayer FPS has actually garnered any interest to me. Back in the day when I was an Xbox 360 player and there wasn't much better to do, I will admit I played a fair bit of Call of Duty and Halo, but ever since I've been disillusioned with the genre. Overwatch, however, has pulled me back in. This is because Overwatch does something a little bit fresher with the genre. While class based shooters have existed before (such as Overwatch’s frequent comparison, Team Fortress 2) it's rare to see one to the scale of Overwatch, which has 21 playable characters from launch. Given that it's Blizzard, each character is unique and has an interesting design and their own role in a team. Infact, something Blizzard say they found incredibly important in the design phase of each character was that they should be discernible by their silhouette alone. And it works, it’s a rare occasion that you’ll be in any confusion as to whose approaching you, even with a variety of appearance-
Everyone will find something to please their play style or the needs of the team. Sure, there's 5 tanks available to choose, but each one is suitable to an entirely different situation – Reinhardt is the king of the push with his massive shield to support his allies, while D Va is a mobile and aggressive tank that plays more like a mix between a tank and a damage dealer. I went in to Overwatch with an expectation of about two or three characters that I would ''main'' and find fun – which was definitely a mistake. There isn't a single character in Overwatch that I don't enjoy, and while I certainly play some more often than others there's none that I ignore. That's because each map is designed with a different approach in mind for most characters, and each character has a complicated rock-
Overwatch is most certainly a team game, and it's incredibly hard for any one player to carry a team – this is a blessing and a curse, unfortunately. You're pretty much reliant on your team being competent and making correct decisions. When it all works out, it feels great and plenty of ''GG''s in chat ensue. But when your full team of flankers all refuse to change when your team lacks both a tank and support, or someone happens to be dragging their weight more than the rest, an infuriating uphill battle is often the result. There's certain things you can do to make things a bit easier – it can be dull to play Tank and Support every single game (Unless that role happens to be your preference, of course) but playing with some friends can alleviate this problem to an extent, and this is highly recommended anyway as it makes communication that much easier.
Of course, an online shooter lives and dies on its variety, and while Overwatch has an impressive roster, what about its maps? At the time of writing, Overwatch has 12 maps of four different types. The types are quite varied, but essentially they all have an element of Offense vs Defense. Control is a King of the Hill-
Overwatch is a hard game to rate. While I definitely enjoy it immensely, it can also be an incredibly frustrating game. As with any game that contains team-
An impressive roster of characters,
Varied and well designed maps,
Reliance on your team can be frustrating.
Overwatch gets a stellar 9 out of 10.